top of page
About:
I'm a game designer with an architectural background, specialising in level design, narrative systems, and world building for story-driven 3D games.
My Architecture training shapes how I approach space — readable layouts, atmospheric environments, and the relationship between what a player sees and what they do next. I apply that spatial logic directly to level blockout, encounter design, and world construction.
Currently developing two original IPs — Unkindness of Ravens and Koel:Spy on Cholan SEA — with playable demos targeting IGDC 2026. Available for junior-to-mid design roles and freelance work.
The Project
TRANSMISSION
→ keian.org/resume
Resume
DIRECT_LINE
→ +91 7418 222 979
DEPLOYMENT
→ Bangaluru, India // GLOBAL_REMOTE
→ karthi@keian.org
INITIATE_MESSAGE
bottom of page



