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I BUILD WORLDS
WORTH GETTING LOST IN

GAME & NARRATIVE DESIGNER

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About:

I'm a game designer with an architectural background, specialising in level design, narrative systems, and world building for story-driven 3D games.

My Architecture training shapes how I approach space — readable layouts, atmospheric environments, and the relationship between what a player sees and what they do next. I apply that spatial logic directly to level blockout, encounter design, and world construction.

 

Currently developing two original IPs — Unkindness of Ravens and Koel:Spy on Cholan SEA — with playable demos targeting IGDC 2026. Available for junior-to-mid design roles and freelance work.

The Project

TRANSMISSION

→ keian.org/resume

Resume

DIRECT_LINE

→ +91 7418 222 979

DEPLOYMENT

→ Bangaluru, India // GLOBAL_REMOTE

Mail

→ karthi@keian.org

INITIATE_MESSAGE

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