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Keian,
Karthi

Game Designer · Level · Narrative · Systems
Bengaluru, India

I design games that are worth getting lost in.

My background is in architecture. Three years studying how people move through space, how environments communicate purpose before a single word is spoken, how scale and light create atmosphere.I took that training and immediately applied it to the problem I'd been ignoring in favor of studio critiques: How do you design a space that a player wants to explore?

The answer I keep coming back to is the same one architecture taught me. Readability first. A player — like a person in a building — should be able to read a space before they understand it.

I work in Unreal Engine 5 and currently have four original game projects in active development, ranging from a dying-world narrative RPG (UKoR) to a medieval Indian Ocean faction-reactivity system (Koel) to a rhythm-combat detective game set in a hyper-saturated Himalayan city (First Springs). Two have playable demos targeting IGDC 2026 in Chennai.

I'm looking for a game design role — level, narrative, or systems — at an AA or indie studio building story-driven experiences. Open to remote and relocation.

Education

2025

Game Design

Focused on narrative systems, level design, and world-building for story-driven 3D games.

2024

Animation & Visual Storytelling

Deepening knowledge in motion, framing, and character-driven scenes for interactive media.

2020–2023

B.Arch, Architecture

Learned to shape space, light, and player perception through the lens of traditional architecture.

Experience

Jun 2025–Present

Game Designer · Independent

Four original IPs in active development: Unkindness of Ravens (UKoR), Koel, First Springs, and Punk Noir. Demos targeting IGDC 2026.

Nov 2025

Level Designer · Freelance (NDA)

Confidential client, battle royale title. Full pipeline from blockout through lighting and set-dressing.

Jun–Nov 2024

3D Character Animator · Freelance

Original idle and locomotion animations for game characters, focused on personality and gameplay responsiveness.

Skills & Tools

Level Design & Narrative Systems

World Building & GDD Writing

Unreal Engine 5 · Blender · Figma

Momento mori, kaizen, ostrvi trag

remember that you must die, change Contentiously for better and leave a mark

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