Keian,
Karthi
Game Designer · Level · Narrative · Systems
Bengaluru, India
I design games that are worth getting lost in.
My background is in architecture. Three years studying how people move through space, how environments communicate purpose before a single word is spoken, how scale and light create atmosphere.I took that training and immediately applied it to the problem I'd been ignoring in favor of studio critiques: How do you design a space that a player wants to explore?
The answer I keep coming back to is the same one architecture taught me. Readability first. A player — like a person in a building — should be able to read a space before they understand it.
I work in Unreal Engine 5 and currently have four original game projects in active development, ranging from a dying-world narrative RPG (UKoR) to a medieval Indian Ocean faction-reactivity system (Koel) to a rhythm-combat detective game set in a hyper-saturated Himalayan city (First Springs). Two have playable demos targeting IGDC 2026 in Chennai.
I'm looking for a game design role — level, narrative, or systems — at an AA or indie studio building story-driven experiences. Open to remote and relocation.
Education
2025
Game Design
Focused on narrative systems, level design, and world-building for story-driven 3D games.
2024
Animation & Visual Storytelling
Deepening knowledge in motion, framing, and character-driven scenes for interactive media.
2020–2023
B.Arch, Architecture
Learned to shape space, light, and player perception through the lens of traditional architecture.
Experience
Jun 2025–Present
Game Designer · Independent
Four original IPs in active development: Unkindness of Ravens (UKoR), Koel, First Springs, and Punk Noir. Demos targeting IGDC 2026.
Nov 2025
Level Designer · Freelance (NDA)
Confidential client, battle royale title. Full pipeline from blockout through lighting and set-dressing.
Jun–Nov 2024
3D Character Animator · Freelance
Original idle and locomotion animations for game characters, focused on personality and gameplay responsiveness.
Skills & Tools
Level Design & Narrative Systems
World Building & GDD Writing
Unreal Engine 5 · Blender · Figma
Momento mori, kaizen, ostrvi trag
remember that you must die, change Contentiously for better and leave a mark