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DESIGN WORK

Portfolio

Level design, game design, narrative design, and environment work. Case studies document the design problem, the decision, and the reasoning.

GAME DESIGN

UNKINDNESS OF RAVENS

A dying world. A crow pilot. A Raven that launches whether you're ready or not.
Time-pressure as a world-state mechanic. Dual locomotion (ground + drone). Koel reactive faction system.

Narrative Exploration · Action RPG · In Development
Solo Game & Narrative Systems Designer · UE5 Blueprints

BIO MIMICS

Narrative Mech-Combat RPG · Concept Stage
Solo Game Designer

"Armored Core meets Frostpunk." Pilot a biomechanical drone through corporate warfare to stop a second apocalyptic winter.
Core mechanical pillars, drone combat systems, and pitch materials complete.

KOEL

Reactive Story System · Pure Stealth· Narrative RPG ·      In Development

Solo Game Designer

A 10th-century Indian Ocean trading port where the city remembers what you do.Four-layer consequence system: faction disposition, world state variables, NPC memory, district evolution. The world's behaviour is the feedback.

FIRST SPRINGS

30 days to earn entry to a legendary ritual. Three paths — combat, investigation, trickery — converging on the same city.
Three-audience layered design. Rhythmic combat synthesis. Five distinct lose states.

Action · Detective · Story-Rich RPG · In Development
Solo Game Designer

PUNK NOIR

Souls-lite ARPG · Rapid Prototype
Solo Level Designer & Game Designer · UE5 Blueprints

A noir city where colonisation and labour have calcified into the architecture.
Level design, look development, enemy placement, rapid UE5 prototype.

SKINS: REDS

Boss Rush · Action RPG · Junk-Punk · In Development

Solo Game Designer

You wake up from the pile of trash with missing memory and note in your pocket that says, "Vander of Ion hold must die". Fill your gaps in memory, carving a path through gang territories, bio-hacked cults, and corporate kill-squads. use your guns, wits and this wasteland. Kill Vander, maybe not, your a Nobody now, Nothing you do matters or does it?

NARRATIVE DESIGN

Narrative and Writing SAMPLES

Dialogue, world-building, and script excerpts

UNKINDNESS OF RAVENS — WORLD BIBLE

Narrative architecture · World building

World structure, faction ecosystem, time-pressure narrative delivery, and the Raven launch as a story-ending mechanic.

FIRST SPRINGS — NARRATIVE ARCHITECTURE

Branching narrative · Three-path structure

30-day countdown, three divergent player paths, five lose states each with narrative purpose.
Audience-layered design: Tourist, Archaeologist, Performer.

KOEL — REACTIVE STORY SYSTEM

Narrative Systems GDD · 10th century Indian Ocean setting

Four-layer consequence system: faction disposition, world state variables, NPC memory, district evolution.
No morality meter. No UI feedback. The world's behaviour is the feedback.

Level DEsign

Level design work spanning blockout, encounter design, environmental storytelling, and competitive multiplayer.
Each entry includes a Level Design Document, process notes, and where available, in-engine screenshots or walkthroughs.

PUNK NOIR — BEACH, DOCKS & FISHING VILLAGE

3-zone level sequence · Souls-lite ARPG · UE5

Three connected zones built around the game's themes of labour and colonial power.
The beach is exposed — the player is vulnerable. The docks are watched — patrols, sightlines, chokepoints. The fishing village is the only space where the world feels human.

BIO MIMICS — STARTING ZONE

Tutorial level · Mech-combat RPG · UE5

Designed to introduce movement, drone flight, and combat in a sequence that doesn't feel like a tutorial.
Environmental cues replace explicit instruction where possible.

CONFIDENTIAL CLIENT — BATTLE ROYALE MAP (NDA)

Competitive multiplayer · Commercial freelance project

Full blockout through lighting and set-dressing. Sightline management, path width balancing, and engagement zone spacing for competitive play.
Work samples available on request under NDA.

ENVIRONMENT Design

Environment and landscape design in Unreal Engine 5, Gaea, and World Creator.
Work in progress — renders being finalised.

UKoR terrains

First Springs city zones

Skins & Reds

Desert

Tropical Island

Forest

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